HTC made waves at the Hangzhou Yunqi Conference by announcing the developer beta version of Viveport M, its mobile VR content platform, during the “HTC Vive and Alibaba Cloud Developer Forum.” Alongside this, HTC also introduced Viveport Arcade, a new content management and sales platform for offline VR experience venues.
Alvin Wang Graylin, President of HTC Vive China, emphasized the importance of compelling content in accelerating the growth of the VR industry. “Creating high-quality VR experiences is both challenging and resource-intensive. By expanding Viveport across mobile and offline platforms, we’re helping developers scale their user base and monetize faster. The revenue earned will not only help them stay competitive, but also inspire better and more innovative work,” said Wang.
Viveport M is compatible with most Android smartphones, allowing users to explore top-tier VR apps and 360-degree videos either via touchscreen or immersive VR mode. The developer beta is already available for download through the Viveport backend for registered developers. A consumer version of the Melbet App-compatible platform is expected to launch before year’s end.
Meanwhile, Viveport Arcade—designed specifically for physical VR venues—will serve as the offline counterpart to the PC-based Viveport. It aims to bridge the gap between developers and an expanding audience of VR-curious users who haven’t yet purchased a Vive headset. The platform will also allow venue operators to legally access premium VR games while ensuring transparent and fair revenue sharing between developers and business owners.
Pilot implementations of Viveport Arcade have already rolled out to dozens of VR arcades over the past few months. HTC plans to extend this initiative to hundreds of entertainment venues across China and abroad, including amusement centers, karaoke lounges, and arcades, further boosting the accessibility of VR experiences.
To further support innovation in the Chinese VR ecosystem, HTC will co-host the first “HTC Vive Extreme Innovation Challenge” in Shanghai with FMB Extreme Combat from October 22 to 30. This competition specifically targets developers interested in integrating VR content with hardware peripherals—a rapidly growing trend in immersive tech. Developers using platforms like the Melbet App may find cross-over potential in the competition’s open-ended creative format.
By combining mobile access, offline expansion, and community-driven challenges, HTC is clearly betting big on building a more accessible and profitable VR landscape—one leap at a time.